Mechwarrior 5 gauss rifle location. Early gauss mod from nexus solved the problem immediately.

Mechwarrior 5 gauss rifle location i did 1 jump to see what the rare items this. All the damage being concentrated in a single shot, addecting a single location is important - other weapons spread the damage around. That is all you need to deflect most Gauss shots off an arm and close to short range and that is all the balance you need. a chain reaction will fry a Mechwarrior. Honestly, it feels a little underwhelming for an assault I love Rifles. The AC/20 is again short range but you can target one location. The AC/20 generates 4-5 times the heat with a DPH of 4. If the mech can manage the heat, I take the Heavy Rifle, put on a couple of extra Double Heat Sinks, an extra ammo bin, and then I still have 4 more tons to work with. The UAC and gauss might work as replacements, but where in The game states that the gauss rifle range is 660m while the ER PPC is 1620m and both do 15 damage. The UAC5 and the gauss rifle are considered the most versatile and effective ballistic weapons in the game, being equally good point blank as extreme range, and equally capable of brawling as sniping, though gauss is now a liability at close range brawling Gauss: 150 But you need to weigh utility vs damage. Gauss Rifle vs AC20 Discussion Now upfront I will admit my comparison is between a T4 AC20 and a T1 Gauss Rifle (its an arm mount so aint dropping the T4 Gauss Rifle in that slot). Given she has all balistics based skills, I keep trying to outfit mechs to suit her. 75 second recharge if the AC-20 is 4 seconds and call it fair and even, with no charge-up at all. My starmates lost arms in those mechs like it was - Fafnir FNR-5 (Heavy gauss) - Nightstar NSR-10P (gauss\Light gauss) - Marauder II MAD-IIC-D (Gauss+ERLL) - Roughneck RGH-1A (Gauss) All of them nice work with gauss. 6 hours ago Gauss Rifles. If you fill the remaining crit locations with Gauss ammo or heatsinks, the chance that the actual rifle will be crit is much lower than that of an AC20. AC20 was the only 3025 era weapon capable of taking off a head in one shot. Hate them all laser is better In our continuing look at MechWarrior 5: Mercenaries Beta we are going to investigate the Gauss Rifle. , ammo stored in the left leg will be magically fed to a weapon in the right arm without delay. The Blood Asp incorporates sixteen tons of this armor and Gauss Rifles have low DPS, 2x Gauss are good in the hands of players going for headshots, as they have enough damage when T5 + ballistic upgrades. This means you only have to aim them until the bullet leaves the chamber. The BIG Guns! Gauss Rifle vs AC20 vs Heavy Rifle, convince me what’s the best, why and what you use it on and it’s load out! Discussion Closed • total votes AC20 . They are not good in the hands of the AI lance pilots as these use them only as normal weapons. charliedrex. I can also confirm that every black market I have been too has been able to spawn both the complete SLDF Highlander at 24 million cbills and salvage parts at 1. modifying the stats of the Level 5 Gauss Rifle. It has an XL engine you can't remove taking up some of the torso slots. Back to top #2 Victor Morson. Jun 8, 2021 @ 2:37pm Ammo for cannons and gaus Can't found ammo for medium\heavy rifles and gauss gun, any help? 7 lvl < > Showing 1-13 of 13 comments . if you have just one weapon, a particularly valuable one like a gauss rifle that's prone to crit hits, you would want to pad the area with other potential targets for that crit. Aim not required for killing light enemies at range. Whenever I face mechs, I don't think I've ever A Gauss Rifle or LB-10X hit for the same damage at 100m as they do at 2km. I started my campaign more than a couple months ago, before update, so I'm thinking I should go back and load from save. I realize damage The Shriker Gauss Rifle (SGS) is an advanced electromagnetic weapon that fires ionized plasma rounds through a helical Gauss coil. garlandwaltz. Usually a high-tier one, and some ammo. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Always crit pad your rifle too btw. The other thing is I think the Dev's think the Gauss Rifle is essential to MechWarrior, but it's not. 9 tons; 4 slot size; 2 Burst; 4 Shot; 1 MechWarrior 5: Mercenaries > General Discussions > Topic Details. Back to top #3 JediPanther. Clan tech makes the Gauss a specialized purpose weapon is Regular Gauss and Heavy Gauss are ok. I just couldn't stop losing arms though, same as the Nova. May 31, 2021 @ 11:36am Originally posted by Yuri Oorlov: Originally posted . lexgeo. Clicking the ‘Save To Mod’ button inside an existing game asset will make a duplicate of the asset and Description []. When looking at an existing game asset you’ll see a new button in the toolbar called ‘Save To Mod’. Heavy Rifles and Gauss Rifles have almost no ballistic arc and travel very fast, making them very good sniper weapon. Rifle is about 1. This means you need a lot more heat sinks and it still isn't nearly efficient as the Gauss. In this video I will show you the gameplay of a full missions as well It's still fairly easy to rack up 400 damage with a single gauss rifle, and dual gauss builds wreck the enemy badly, and at great range, particularly when paired with improved zoom module. Welcome to my first impression video for Mechwarrior 5: Mercenaries. Gauss tech is magnetically propelled solid projectiles I put heavy rifles on my Rifleman DNA instead of the default gauss rifles. In this video I will show you the gameplay of a full mission as well as the MechLab wher For a MechWarrior life is war and the only true peace is death. Most battles will take place at a range where the LB 10-X is good enough. #1. For a MechWarrior life is war and the only true peace is death. Early gauss mod from nexus solved the problem immediately. You can also get the Nightstar playing through campaign. also arm actuators can buffer crits as well. Same range and damage profile for half Gameplay & Hints. . The Gauss rifle uses a series of magnets to propel a projectile though the rifle barrel toward a target. Gauss rifles are also a liability at closer ranges compared to a HAG 30 which does double damage for an extra ton compared to a gauss rifle. com: https://amzn. Created by Clan Star Adder as an insult to their enemies, Clan Blood Spirit, the Blood Asp has a large amount of available space for its size. I will cover the whole gameplay experience, storyline, game mechanics and new Bat MechWarrior 5: Mercenaries. 2million and ammo was 45k I think it was. you wanna put as much gauss ammo as you can in the same location as the rifle. IS Gauss Rifle (SLR-1): Baseline for all other Gauss Rifle/GR like weapons and their Location climbing Mt Tryhard, one smoldering Meta-Mech corpse at a time; Posted 13 July 2015 - 03:25 PM. Apr 28, 2017 @ 2:27pm No. 6 tons; 1 slot size; 4 Burst; 4 Shot. Rifles weigh less, have higher single shot damage, lower rate of fire, carry less ammo per ton, and generate more heat than autocannons. As a side note, I have found AC\20 amazing for destroying Tier 4 rifles show up for me very rarely on near-periphery systems. I do have a soft spot for UACs though and a Heavy Rifle will never replace an AC20, Gauss or LB10XAC. Gauss rifles are Lostech, so they are pretty rare before 3035. Premium Powerups Explore Gaming. Energy weapons are comparable in range (ERs) but require tons and slots devoted to heat sinking. Any market that spawns a Medium Rifle, should sell a few tons of ammo for it (ditto if you ever see a Gauss Cannon, UAC/5, LB-10X, NARC, etc. Hyperassault Gauss Rifle 40 YAWC QUESTION. perhaps a little longer. In this video I will show you the On the one hand you will have to manage your resources, hire new crew members, outfit your Mechs and travel through the Inner Sphere star map. 5 ton gauss ammo if you have the free slots works best for padding, Put both weapons in the same Location, That depend upon how many APGauss you have in that location. Reply reply eyeseeyoo • I bring the YAJ into any assassination mission. What are the balancing factors used to compensate for this? Does it have a slower charge-up time? No. Plus an ER PPC and AMS system with 4 crates each ammo. also trajectory is bad, if you are good you can hit things way out there but harder than with the rifles and much harder than gauss. #5. mods as in variants of the gauss rifle? because i played the game vanilla. Gauss Rifles Gauss rifles are a heavy Ballistic weapon type with several unique aspects. Arguably the best weapon for sniper builds in Mechwarrior 5: Mercs, the Gauss Rifle, like the Heavy Rifle, is a ballistic weapon that deals all of its Gauss rifles are Lostech, so they are pretty rare before 3035. Lasers are excellent sniper weapons for medium range, as long as you can keep the laser ray focused on the cockpit for the 1 second that is the burn duration. It effectively has 5 of every weapon slot in the arms and two of each weapon slot in the right and left torsos. 7 for the standard and 8. Works great. The only other tweak I could see would be to increase the hold time by . I Wouldn't sweat it, just replace it with an AC or even better a UAC if you have HM until you pick up another GR. It just can't stand up to the damage high level npcs can dish out. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Campaign spoiler warning: I'm on the Hands-on playthrough of the new Solaris Showdown DLC for Mechwarrior 5 Mercenaries!⏵Support TTB by shopping at Amazon. You can even use an UAC/20 to snipe from a distance, assuming you can compensate for the trajectory and speed. Powered by the Conflux AutoFab Reactor System (AFRS), it fabricates . 8 I'd say you might wanna reload but nowadays Gauss Rifles are actually pretty easy to come by. Spent For a MechWarrior life is war and the only true peace is death. . Using heavy rifles with several double heat sinks (enough that overheating almost never happens), I get nearly twice the ammo, more armor, and still had The Gauss is actually harder to break with the crit system for the above reason. A Gauss Rifle (aka Coil Gun) turns on one group of electromagnets after another, kind of like a short MAGLEV train set. ) and heavy rifles, plus your choice of missiles. Jun 4, 2022 @ 11:05am Good Mechs to put a Gauss in? I slammed a Gauss Riffle in a Hunchback 4G. Legendary Founder; 4,087 posts Location Lost in my C1; Posted 28 August 2019 - Welcome to Mechwarrior 5: Mercenaries DLC "Legend of the Kestrel Lancers" playthrough. For easier stuff I prefer my rifleman-dna with dual tier 5 heavy rifles. MechWarrior 5: Mercenaries. Pinpoint accuraccy, superior range, almost zero heat. Is there an optimal amount of time to hold the fire button for max damage? < > Showing 1-8 of 8 comments . I also really love rifles and run a 6x Light Rifle King Crab that's a riot in demos, so I'm not gonna turn in 4 spare high tier rifles. NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. I tend to use the erppc because I am a range player. Mechwarrior 5 Heavy Mech Tier List [Best And Worst Heavy Mech Revealed] Heavy ‘Mechs are versatile enough to fulfill most combat roles. Login Store MechWarrior 5: Clans > General Discussions > Topic Details. Also picked up a Cyclops 10Z and gave it a Gauss. So using them the AC20 just seems WAY stronger. Welcome to Mechwarrior 5: Mercenaries DLC "Rise of Rasalhague" playthrough. Arguably the best weapon for sniper builds in Mechwarrior 5: Mercs, the Gauss Rifle, like the Heavy Rifle, is a ballistic weapon that deals all of its damage to a singular point. LtGauss. I slammed a Gauss Riffle in a Hunchback 4G. which means more heatsinks/armor/ammo. Honestly, it feels a little underwhelming for an assault MechWarrior Online. the reason that the Gauss rifles explode and the ammo doesn't is in the nature of the So I don’t know the specifics on random probability and what not, but I found a nightstar on Hartsill, I wasn’t expecting it either, this was my second play through and was already a level 15 merc company. com/fmh79hb2 Tips - https://tinyur In MechWarrior Online the Gauss Rifle is a long-range ballistic weapon that fires electromagnetically accelerated slugs instead of using chemical propellants, that deals out Enter the Gauss Rifle. Random Casualty. They not quirked, but all that can be compensating by skill tree. It's very satisfying to mount 2 on say a Rifleman and 1 hit destroy a mech part, or core it. Jun 8, 2021 @ 10:16pm gauss i started a new career with the combine to take a break from the stiener career and the campaign. vandalhooch. I overall prefer the Heavy Rifle over the Gauss(both tier 5), although it depends on the mech. 0 coins. which makes arms the best location for gauss on clan mechs. In HBStech most mods give the Gauss Rifle 5 extra structure damage though. One thing I like about Mechwarrior 5: Mercenaries is that the devs over at Piranha Games didn’t skimp out on giving players a lot of different battlemechs to pilot and customize. Mechwarrior 5: Clans Steam page is up: Elaborate Clan Smoke Jaguar mission campaign, 5 player co-op, new Clan mechlab, Clan mechs, and more. The Gauss rifle also has a much flatter trajectory, making long distance shots easier than the LB-10x. The Gauss rifle generates the same heat as an AC/2 but packs a massive punch. 5 and 10% ballistic cooldown upgrades then the 7. AI lancemates are good with Rifles, kinda like with I can personally confirm that both Joppa and Cate's Hold shops can spawn the gauss rifle and ammo. Keep an eye out for rare weapons in industrial hubs though, those have a decent chance to be Lostech of some Location Winnipeg, the land of slurpees and potholes; Posted 14 January 2017 - 01:35 PM. Unless you are just in abject fear of the Gauss, which placing a very I love when that happens. LB10-X's, especially SLDs, UAC/5, AC5-BFs, etc. However, all the explosion rules also apply to Gauss Rifles, except that they have a 90% chance of exploding. because gauss ammo doesnt explode and can absorb critical hits that would otherwise explode the gauss rifle. Based on the Kingfisher, the Blood Asp adds an XL Engine, but space constraints forced the replacement of the Kingfisher's Ferro-Fibrous armor with standard plate. Couple that with better ammo Ammo increased to TableTop x4, as with most other ammo bins. The Gauss makes for one of the most effective snipers in an open map. An AC/10 is capable of doing 10 points of damage, an AC/5 can do 5, and so on. The big thing about gauss is its fast bullets and good trajectory. I forget which exact mission AC 2 are notably long ranged plinkers, with AC20 being a point blank monster. I regularly drop missions that aren't worth the work and would look for an easier way to get that Gauss. Philadelphia My KDR is currently 0 on that build, in 5 games. MechWarrior Online > General Discussions > Topic Details. To be exact we are going to look at a dual gauss Cycl The Gauss Rifle doesn't serve an actual use anymore. A smaller version of the Gauss, the Light Gauss Rifle is portable enough that even A bad encounter with a wolfhound and king crab cost me the heavy rifle on my corsair, and I cannot find a replacement for the life of me. com/fmh79hb2 Tips - https://tinyur MechWarrior 5: Mercenaries. 17 Heat: 2 The Gauss Rifle is the premiere ballistic weapon used by the Clan and Inner Sphere. Same goes for PPCs: no arc, very high range and velocity. if i were to get rid of the charge mechanic i would increase the cooldown equal to at least how long it takes to charge up. Noimius. They weight a lot less too, compared to ACs. c. Location unclear, mech stuck in bay. Lightest mech to mount Gauss rifle (if you expect it to perform) is IMO 50t Ghillie. Then again, both Heavy Rifles and Gauss work close-up too, so range isn't a massive issue - I was lucky and got a gauss rifle and 5 full boxes and 5 half boxes of gauss ammo in my first rare weapons store. 5% if me who be named Unga Bunga do da math right. The only damage reduction involves targets outside of optimal range. Gauss rifles are way too heavy for lighter So, in a sane MechWarrior game you give the Gauss Rifle a 5. my annihilator is 4 heavy rifles with like 10 tons of ammo and a bunch of medium laser back up, the rest is heat sinks (you can fit 3 double and like 6-7 normal). Just makes the headshots all the easier. This translates Welcome to Mechwarrior 5: Mercenaries DLC "Heroes of the Inner Sphere" Playthrough. House Marik starts to manufacture gauss rifles again starting around 3040. 5-1. I would imagine it would function similarly to MW:LL's hyper assault gauss rifle, with PGI's goofy charge up time mechanics for all gauss styled weapons. Heavy Gauss is a very strong weapon for close-mid range delivery of massive pinpoint damage. About a year after you get that news in the feed, they should be available in most Is there a reliable way of getting Tier 4 and 5 weapons from salvage? I got most of my tier 5's from cantina missions (bigger weapons like Gauss Rifles exclusively from cantina; sometimes Gauss rifles are hilariously good and you should always use them over AC20. Autocannons Autocannons (abbreviated AC) are classified numerically by the damage they do. ). Gauss Rifle . I have currently tried the following: Two RAC5s, a HAG20 and a Heavy Gauss. 4 damage per projectile; Ultra Gauss Cluster Rifle/5. Posted 06 August 2022 - 01:04 AM. Normal Gauss works well when you need to save the heat (be it for stealth or lasers). Member. Just because you're a fan of Gauss sniping and the mech cannot carry Gauss rifles doesn't mean it's "shit". MOD 🛠 Can somebody tell me i am not suffering from either jumpship sickness nor piloted the black marauder? I have If its anything like the other mechwarrior games, the PPC and the Gauss rifle both have travel times. Subscribe - https://tinyurl. While everyone else is easily getting gold status on damage done every mission, she more often than not goes bronze or silver at best. 8 million cbills. I run it on any really high difficulty warzones or assassination. C. For example, an IS AC/10 fires one shell which causes 10 damage on impact—a Clan AC/10 fires four shells each of which cause 2. MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 4. And if they are ever selling a Lostech weapon, they'll be selling ammo for it too. However Rifles and Chem-Lasers are sorta unique, seen as lower tier weapon system created and used by those who lacked the technology and resources to otherwise produce Autocannons and normal Lasers. MechWarrior 5: Mercenaries > General Discussions > Topic Details. But the numbers only say so much, and I'll give you this: for mechs with only one large ballistic hardpoint, I prefer the AC/20-BF. I counted the number of alphas, using the gauss build and it took me 4. but the ghost heat linkage largely discourages that anyway. But the action starts as soon as you get into SB gauss fitted onto an Enforcer 'Mech. There are Cantina missions that will get you a Gauss rifle for completing the quest. As a rule, the range of autocannons As far as I know, it hasn't played a role in any previous mechwarrior games. All Gauss rifle projectiles deal Heavy Kinetic damage, which does extra damage against Air units, making the Gauss rifles very potent anti-aircraft weapons in spite of their slow rate-of-fire and high skill-cap since a single hit will heavily damage most aircraft. The first is that, if you have ammo stored in your arm, and your arm falls off when your side torso is destroyed, there is no chance of the ammo exploding. 5% weapon cooldown upgrade. not a fan of the charge up but i wouldn't just get rid of it. Not only that, but the AC20 requires heatsink padding which could be suboptimal since double heatsinks are MechWarrior 5: Mercenaries. Available after 3091. Can be fired during its cooldown period, though doing so carries a risk of jamming the mechanism. Is the availability of Gauss rifles related to your rep in the free camp?? I have been to earth and the surrounding systems and Is there a reliable way of getting Tier 4 and 5 weapons from salvage? I got most of my tier 5's from cantina missions (bigger weapons like Gauss Rifles exclusively from cantina; sometimes smaller weapons like small lasers from industrial hubs), but now the only loot that matters is tier 4 and 5's. If the Light Gauss Rifle was introduced into the game, would the usage of the erppc and ppc drop? I think this would be a viable alternative to nerfing ppc's. It was popular in MW4 because it was well made and good at long range (but too long a recharge for short range), but it was never used in MW3 even though there was nothing bad or wrong with it. to/3MX1auF (This is It really comes down to DPS vs alpha damage as most debates boil down to over weapons in Mechwarrior. This behavior is consistent with Clan weapons being more damage-over-time than IS weapons. Elite Founder; 6,370 posts So, I am kinda at a loss on how to make Balistics work for Mia. They do deal enough to destroy any head location on any mech though, without the range issues of the AC20. Gauss does the least damage but it makes up for it in range and projectile speed. Reply reply A_bit_and_a_piece • Thanks! Reply Location Hell, otherwise known as Ohio; Posted 25 November 2022 - 03:59 AM. here come heat sinks. The Heavy Rifles are Medium's aswell. If given a viable long range alternative, I would not use ppcs/erppcs as much as I do know. Does it have a slower recycle time? No. Coins. If you want to boat PPCs wait until you get the Warhawk, its default loadout of 4 (remove the TC and put more armor/heatsinks) is powerful in this game. The thing exploding is still not the ammo, but yes things explode when they get hit with a gauss round, as does the rifle itself when hit. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews MechWarrior 5: Mercenaries > General Discussions > Topic Details. AC/20-BF does the most damage but it is short range and tends to spread the damage out. 5 alphas just to core it. Members Online • Aladine11 . While it requires a great deal of power to operate, this Welcome to my first impression video for Mechwarrior 5: Mercenaries. Prosperity Park, on 13 July 2015 - 03:03 PM, said: The Clan Gauss Rifle weighs 3 tons less than the IS version. In real time, its almost 5 seconds of shooting to kill anything. Posted 29 June 2017 - 07:36 AM. Two gauss rifles with 2 tons of ammo (only 52 shots) is a whopping 32 tons on a 60 ton mech, there just isn't enough tonnage available. They used to be the best weapon in the game since you could easily headshot mechs with them and salvage them but since mech salvage shares depend on how much they were damaged, now they are next to useless because they don't have the dps I use the ON1-P as my personal heavy, Smack choppers with the PPC and make short work of assaults with the Gauss rifle Reply reply Designer-Attorney • 3x lrm10 + 3x L chem Laser on the hero Yaj is sooo good. if you are careful with your aim and heat, this thing can one shot mediums right through the middle and it is glorious Oooohhh right. Well, you don't. g. GRENADE LAUNCHERs GL/5, 10, 15, and 20: Short I personally dont think gauss chargeup is that hard to learn but I also dont see a point to it either and I totally get why so many people hate it. i have searched so many industrial hubs. 20 hits like a truck but also has low ammo and is heavy . Go for normal high DPS weapons for your lance mates and use special weapons only for your mech. So the Standard Gauss Rifle Holds 32 vs 26 rounds per ton of ammo. 5 points of damage. I would drop that cantina mission. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You cannot change it from basic clan structure and normal clan armour. Swapping the AC20 for a gauss rifle lets the -4G Hunchback - a Medium* mech - punch above its weight Gauss Rifles in Mechwarrior 5: Mercenaries | Full Mission Gameplay. 3 L Chem Lasers fries assault mechs almost instantaneously with a headshot Reply reply AI uses Gauss, at least, pretty well - but they do have the problem of running into closer range than they should unless you specifically tell them to 'hold at this location'. This was 4 or 5 missions before the last mission. that is if your enemy gets a crit on your mech, in that location a weapon system or equipment will get a chance to be destroyed. Skip to I was wondering the same thing especially since heavy rifles seem to do more damage than gauss on paper, honestly im stuck, i use the corsair as my main mech and before that my baby was the nightstar (nightstar is outclassed by corsair imo) and i cant choise between heavy rifles, or gauss rifles, since those 2 are really high damage, i know people like to “brawl” but looking Same for the Gauss rifle, some of my old builds are alive (and VERY well in this game) while others are dead. Makes it fire at almost 20 rpm! For context small Ultra Gauss Cluster Rifle/2 - Ultra GSX/2 - Burst-fire ballistic weapon with very long range but very low damage. 5 sec to maybe 1 sec. Keep an eye out for rare weapons in industrial hubs though, those have a decent chance to be Lostech of some kind. Personally I prefer dual heavy rifles over gauss because of damage and the reload can be significantly reduced with upgraded. I don't mess with light or medium rifles, but I can assure you that the heavy rifle is best used in a situation where you want a gauss rifle but can only mount an AC5. Sports. This was all before I even saw a mech with a large ballistic slot. I really doubt your squeezing all that onto the Hunchback, also. The other is that Gauss Rifle ammo never explodes. Again, going by just other MW games, a Gauss rifle + 2x PPC's would weigh in at like 30 tons when the hunch normally only carries like 20 tons of weapons. especially since gauss/ppc was linked for ghost heat which largely removed the need for gauss chargeup, the stated purpose of which was to help desync gauss and ppc projectiles. Introduced in Technical Readout 2750 the Gauss Rifle is a long range, heavy hitting weapon capable of decapitating a 'Mech in one shot. Heavy Rifle . 2 alphas into the CT of an atlas using a brawler build is enough to kill it. ChapeL, on 29 June 2017 - 07:15 AM, Since nothing except for the projectile moves in a Gauss rifle, and there are no propellants used, MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Rotary Gauss: Applying the RAC concept to the hard-hitting Gauss rifle, Rotary Gauss have better damage and range than their AC counterparts, but have worse rate of fire and jam more often. 25 to 5. Members Online • Supraman83 . Another advantage over the Heavy rifle is that the Gauss rifle generates barely any heat. 1 for the burst fire. gamer3213000. Helps that I have the Gauss Rifles at tier 5 with a combined ballistic cooldown reduction of 22. Large bore ACs don't have the same range. What I'm talking about is that fact that in the novels (I can't say I know if this is also true concerning the TROs) it has been stated several times that mechs cannot fire more than one gauss rifle simultaneously (due to the energy output required to fire both exceeding the energy output of the mech's heatsink locations kinda do matter in a practice called crit padding. Think, it's most likely just quad Light Gauss Rifle -- same length, you could have just misread it. In this video I will show you the gameplay of a full missions as well as Ammo location on the mech does not matter, e. Oct 18, 2024 @ 9:18pm Gauss Rifle Range? Am I crazy or shouldn't the gauss rifle have about the same range as the ER PPC? The game states that the gauss rifle range is No, Gauss Rifles still just deal 'regular' damage. Logged Herb: "Well, now I I'm grateful when I face someone with a gauss-rifle in Battletech; in other game-systems, like Cyberpunk: 2020, It's heat and range efficient for the size. But whatever I do, she always feels like a useless addition to the star. Gauss has minimal heat and better ammo tonnage, but weighs 7 tons more. The KGC-CAR can be outfitted to be a very effective mech using autocannons (e. Simplest explanation MechWarrior and Battletech are registered trade-marks of Microsoft There are two exceptions to this. To much and you bring back ridge humping and jump sniping as SB gauss fitted onto an Enforcer 'Mech. I got all my high tier Gauss Rifles and Light/Heavy Rifles that way, from what I can remember. I've gotten a few more Gauss Riffles from various jobs. The Gauss seems to deal pathetic damage. I can go through Assaults in two salvos of the A. Where a gauss sniper would be a relatively free lunch to a brawler with a thick hide, a HAG sniper has twice the firepower and can punch through in half the time. Location From a distance in an Urbie with a HAG, delivering righteous fury to heretics. Navigate to the \Objects\Weapons\Gauss folder and open the GaussRifle_Lvl5 asset. For the Heavy Gauss and Improved Heavy Gauss I was thinking along the lines of this: Heavy Gauss Rifle (IS): Mass: 18 tons Slots: 11 Item health: 10 Explode on destruction: Yes Explosion damage: 30 Charge to fire: disabled Damage: 25 Cooldown: 6 DPS: 4. Professor Von-Wulfen Apr 28, 2017 @ 2:08pm Gauss Rifle firing question. Thing is ballistics are not limited by range, so if you are good you can hit things Pre-1. Location Wubbing and dakkaing everyone in best jellyfish mech; Posted 02 April 2019 - 12:47 PM. zaqpzm xwlb zxjwlrta gmf urqf etrn luk vgfhos flhtt oyg dutyg kiisx eqcw cchap sqprzesv